![]() ![]() And we think that the best way to deliver this story is to give you a possibility to discover stories of simple folks and that’s why you are watching this movie right now. We want to make a much more grounded story than in Diablo III. We want to bring back this very very specific vibe that makes Diablo unique and it’s not only about darkness, so this is very, very important for us because it impacts almost every layer of the game, every aspect. Because this is something very very important for us and the truth is we are not going to be just dark. The Skill system and Talent trees system are two different systems that every class in Diablo 4 will be utilising. But I want to say a few more things about darkness. You probably heard already a lot about darkness. Check out what Sebastian Stępień explained on the panel during BlizzCon 2019 as reported by WCCFTech below. In past games, there were only a handful of towns or settlements for players to pick up quests in and help the NPCs out, but in Diablo 4, there will be over 100 of them. ![]() Speaking at a BlizzCon 2019 panel on the World and Lore of Sanctuary, the Creative Director on Diablo 4, Sebastian Stępień, spoke more about the world and the darker story compared to that of Diablo 4. RELATED: Horizon Zero Dawn 2 Likely in The Works We know that the world will be massive and feature five distinct regions, seamlessly connected for an open-world design, but how big exactly will it be? Well, it looks like Diablo 4 will be massive and feature over 100 towns and places for players to help. Blizzard Entertainment officially revealed Diablo 4 to the world at BlizzCon 2019 over this past weekend at the opening ceremony and since then, more and more information has come to light about the highly-anticipated ARPG. ![]()
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